Monday 14 February 2011

affective 2010 Jones

Ann Jones (2010)

Affective issues in learning technologies: emotional responses to technology and technology’s role in supporting socio-emotional skills

Journal of Interactive media in education

http://jime.open.ac.uk/2010/09

Considers the topic of affective issues in learning technologies by looking back at two projects ( Cicero in 1980 and Bubble dialogue in 1990s) and making comparisons between findings then and more recent work.

Note article also talks about anxiety

Definition of affect

Based on Oates & Nudy (1996) encompases , emotion, mood, attitude and value

Case study 1 -1980 – Cicero

students ( Brain and Behaviour) booked sessions at Regional centre. 4 interactive sessions available

Methods

questionnaires before, during, and after specifically looking at reactions, expectations, attitude.

37% used it – unprompted response from several that they found it to be fun

58% intended to do so.

Follow up interviews at Residential school as to why it was not used

P6 ‘in informal interviews, students were prepared to reveal more about their fears that they expressed in questionniares’

Findings

Barriers

· Scared

· Embarrassed about using it in front of others

· Iy or 2 y reports of a bad computer experience.

These findings were fed back into the construction of the final questionnaire when it was confirmed. ( KRO then don’t want to repeat this when students are working with others)

Students made a cost/ benefit analysis of perceived need which in turn depended on how well it was integrated into the course , the decision depending on the influence of affective factors ie fear, lack of confidence, embarrassment.

Led to a model of barriers that operated at three stages

· Access to hardware,

· access to the program,

· access to the course.

But p6 ‘ doesn’t point up inter-relatedness of the different barriers’

Comparisons with now

Kirkwood and Price (2008) assessment important for take up p 7 ‘ influences what gets studied and how it gets studied’

Confidence and access remain as issues

Case- study 2 Bubble dialogue -1990s nb one of the themes is about handling conflict

P15 ‘ The powerful aspects of bubble dialogue are

Cartoon like graphics, role play, identification, thought/specch distiction, layers of mediation

‘ can express difficult emotions without having to ‘own’ them by ascribing them to the characters that they role play’

2 levels of mediation

children involved didn’t talk directly to a person but interact through a computer, also the child is a character